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Seashell Park Playground

2017

Referencing pictures taken from the site, I replicated the playground area. This is one of the scene used in HDB's VR Participatory Design Tool. All assets were done by me except for the surrounding buildings. Surrounding buildings were provided by SLA.

Software used: Autodesk Maya, Adobe Photoshop, Substance Painter, Unity

Playground tri-count: 51,108

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