

Enemy Organisation

Overview

Modular Parts Texture Compilation

Enemy Organisation
Arbitrium
2018
When there's too much power, there lies corruption. This is a futuristic VR Game project where the main character, has to assassinate the leader of the opposing corporation. He'll have to travel through the higher levels of the buildings to get to the boss building. Making use of ziplines, EMP, and parkour. Or other simpler means to proceed.
I contributed to this project mainly as the Environment Artist. All building assets were done by me, excluding the props. All the buildings were made from modular parts, with the enemy's organisation building being the exception as it has a unique large logo. I am also the level designer for Arbitrium and contributed to the creation of sound effects within the game.
Software used: Autodesk Maya, Adobe Photoshop, Substance Painter, Unreal Engine 4
Average Texture size: 4096 x 4096
Maps used: Unreal Packed Textures (Base Colour, AO, Metallic, Roughness, Normal)